Dec 31, 2006, 03:49 AM // 03:49
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#21
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Frost Gate Guardian
Join Date: Oct 2006
Guild: LLJK
Profession: A/Mo
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Quote:
Originally Posted by floppinghog
i agree with those who say, 'figure it out yourself'. i do just that, so therefore i can be a l33t as i want to be, i do it myself. not whine on a forum about how impossible it is with the way your obviously doing it(wrong).
when i got stuck at shiro the first time, i read the skill that he uses to obliterate everyone around him 1/4 away from death. if anyone with half a brain reads it, you can tell that fast low hit dmg will make the fight ez'er to maintain, as well as obvious "best skills" such as spoil victor. necro warriorhate hexes all around do you well. just dont be a noob and bring meteor shower x4 for him. for one he can't be knocked down, and ele dmg is a joke for him.
i couldnt help myself, i gave out hints/tips. o well for my l33tness....
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just gotta say this...but lol, you got stuck at shiro? imho that was the easyest mission in factions, no offense...even with a hench monk, and a team that sorta sucked, he died with none of us dieing, and masters anyways...and iv done it a bunch of times, and never had any problem.
Back to the original topic, broad head arrow works wonders, and try to have a backup ranger, just in case.
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Dec 31, 2006, 04:26 AM // 04:26
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#22
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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Quote:
Originally Posted by floppinghog
i agree with those who say, 'figure it out yourself'. i do just that, so therefore i can be a l33t as i want to be, i do it myself. not whine on a forum about how impossible it is with the way your obviously doing it(wrong).
when i got stuck at shiro the first time, i read the skill that he uses to obliterate everyone around him 1/4 away from death. if anyone with half a brain reads it, you can tell that fast low hit dmg will make the fight ez'er to maintain, as well as obvious "best skills" such as spoil victor. necro warriorhate hexes all around do you well. just dont be a noob and bring meteor shower x4 for him. for one he can't be knocked down, and ele dmg is a joke for him.
i couldnt help myself, i gave out hints/tips. o well for my l33tness....
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That is biggest douche bag thing I've ever heard. Sorry that some of us struggle and look for help on forums. Yes, there is some degree of figuring it out for yourself but sometimes you need help, and that's why you sometimes ditch the henchmen and go with real people. Seriously, add something good before you throw something in so pointless and so self-absorbant.
When my group did that mission, we struggled our first couple times. It's hard enough to find a PuG in Nightfall, IMO. What I looked for in a group was a mesmer and ranger with interrupts. I think a mesmer is almost imperative for this mission. Be sure to have almost everyone bring Lightbringer Gaze, that helps severely. Just take it slow, our first couple times we aggroed far too much. PM me ingame if you need help- Carry Me Away.
Last edited by VanDamselx; Dec 31, 2006 at 04:29 AM // 04:29..
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Dec 31, 2006, 04:28 AM // 04:28
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#23
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Desert Nomad
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I never thouhgt of broad head arrow but it would work great. combine it with norgu and every interupt you have unlocked, he will interupt virtually every spell because he has such a quick reaction time.
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Dec 31, 2006, 04:47 AM // 04:47
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#24
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Academy Page
Join Date: Sep 2005
Location: Canada
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terrorwebs are not new, if you've played through the end areas of prophecies you'd have probably faced a couple of these. mobs in gate of pain aren't close packed together like some explorable areas, so it's easy to pick off a patrol. enemies here are terrorwebs (ele) and torment creatures (mixed). you've faced torment creatures already in nightfall, such as getting to gate of pain. so it shouldn't be a surprise as to what they're capable of. compared to other torment missions, this one is one of the easier ones.
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Dec 31, 2006, 05:06 AM // 05:06
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#25
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Honestly, Gate of Pain is the easiest Torment Mission, and dare I say, even easier than fighting Varesh just before. Now, don't get me wrong, I'm not saying it's "an easy mission", just that it's easier than a few others in Nightfall, so not the hardest.
That said, as far as strategies to the beginning area, just stay to the left. If you do that, you don't even need to pick off patrols and manage aggro, etc. They are spaced far enough apart (on the left side) that you can just run in and start killing. Once you make it past that beginning area, it's actually easier from there on.
Remember, stay to the left... the right side is too iffy with crossing patrols.
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Dec 31, 2006, 09:00 AM // 09:00
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#26
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I think the one person who was talking about fighting Shiro the first time was talking about a different mission than someone else thought.
I too thought Shiro was tough. We eventually did beat him with empathy, spoil victor and the like. Let him kill himself I say. For me at least that was the hardest mission. Varesh was hard too, but Shiro...he must have taken some steroids or something sometime.
Oh wait! It might have been because you don't get all the celestial skills this time around.
Last edited by Redfeather1975; Dec 31, 2006 at 09:04 AM // 09:04..
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Dec 31, 2006, 09:02 AM // 09:02
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#27
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Krytan Explorer
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I used hero's and henchmen, take along three monks is all i can tell you unless i know who you brought along..it was challenging for me..as i got stuck in the caves.
The trick is to wait until two groups split up, then go for one seperatly, when the other group comes back either run for it or take them down to.
I think..i must admit my memmory isnt all that great.
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Dec 31, 2006, 09:06 AM // 09:06
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#28
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by Superdarth
I used hero's and henchmen, take along three monks is all i can tell you unless i know who you brought along..it was challenging for me..as i got stuck in the caves.
The trick is to wait until two groups split up, then go for one seperatly, when the other group comes back either run for it or take them down to.
I think..i must admit my memmory isnt all that great.
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I think you are right. There are some dual groups that look to hang around together and split off if everyone in the party waits a bit.
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Dec 31, 2006, 10:47 AM // 10:47
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#29
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Torturewebs are the biggest joke in the game. Send in a monk and a warrior hero, make the monk keep PS on both and ZB when someone drops below half - requires a bit of micro but it makes you effectively invulnerable to these gimps.
They have no self heal so a warrior with a half decent bar drops them in no time.
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Dec 31, 2006, 11:27 AM // 11:27
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#30
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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Quote:
Originally Posted by Esprit
A Ranger with Broad Head Arrow helps a lot against those Torturewebs.
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BHA owns the terrorwebs/torturewebs so badly. I put BHA on my Acolyte Jin, and she alone kept the dryder's in check. The patrols are the same as in the explorable areas of Torment, so they shouldn't present any new problems, unless you were rushed through the game and didn't do anything on your own.
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Jan 01, 2007, 12:12 AM // 00:12
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#31
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I wonder the same thing as well how do they come up with even the format is not the same as chapter 1.I very much preferred it that way when the sword and shield came down knowing you go the bonus anyway I really don't like the fact you have to do the missions in an orderly way eg Mission A- Mission B- Mission C with some quests thrown in there.I would much prefer to skip some missions.
I am trying to cap somes elite in Cantha and it is not all that alive over there so it means useing the old hench system which we don't get along together.I would like to see some other alternative way to capping these elites either place close to KC or let those who want to skip the missions do so.I can see why a PvP er would be griping about this if we were under the old system of with no Balth. Faction or PuPs anyway unlock the gates.I don't really care about beating the game with these chars. I just want the elites and I prefer capping mine in PvE.
I did't like much the first mission in elona Condor Crossroads reminded me of when my group all got lost in The Wild as it was so dark that took an hour to do.
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Jan 01, 2007, 03:34 AM // 03:34
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#32
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by freekedoutfish
If you think that mission is bad, try the quest "battle of turais procession". That is the most frustrating and stupidly moronic quest ever, and you only get 4,000 useless experience for it.
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Urgh... i did that quest. Its beyond insane. First the wave of 10-15 Margonites in 2 groups... they overpower you and you die... then you res... kill them... then another wave... then another wave... then another wave... (3 waves later) a boss wave! The end.
Would be the ultimate quest if you could get a Margonite Bounty...
All this needs is Broad Head Arrow to do the mission. The Bonus on the other hand... i swear the Terrorwebs are getting more and more powerful.
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Jan 01, 2007, 04:03 AM // 04:03
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#33
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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A friend of mine and I did the mission very easily with 6 heroes (would've gotten masters but the game didn't recognize an Emissary we killed >_>).
I was the Warrior tank, and guess what I brought? W/Me with Power Return. When you get to Terrorweb Dryders, just cycle through and interrupt any meteor showers you see. 5 Energy and 5s recharge makes Power Return very usable on a Warrior, even.
As for the Torturewebs, flag the heroes back a decent distance, have a monk Prot Spirit the tank, and then let the tank go wild in absorbing damage.
Now to actually KILL anything, we brought an MM, and two SF's. For support we brought a Motivation Paragon. The two SF's were enough to kill most of the enemies, and the minions finished off the others while tanking the whole way.
Now, there's one part where there are a bunch of enemies in a building-type thing. Have someone pull the group of dryders (and whatever else is in that group) to the tank (tank could do this himself, too) while the heroes are flagged back a decent distance. Keep interrupting Meteor Showers with Power Return and you won't have a problem dealing with them. The SF's should be Meteor Showering too, for damage.
Also, it helps to have two hard resses, I brought Rebirth on my Monk hero and Signet of Return on the Paragon.
Lemme see what I can remember from the build...
D/Mo - Avatar of Dwayna, Faithful Intervention, bunch of scythe attacks, Sunspear Rebirth Sig, something like that
E/Me x2 - Fire Attune, SF, Glowing, Liquid, Glyph Lesser, Mark of Rodgort, Meteor Shower, Res Sig
P/W - "Go For The Eyes!", Song of Restoration, Aria of Restoration, Aria of Zeal, Ballad of Restoration, Mending Refrain, Signet of Synergy, Signet of Return
W/Me - Whirling Axe, Penetrating Blow, Critical Chop, Power Return, Lightbringer's Gaze, "Watch Yourself!", Healing Signet, Sunspear Rebirth Signet
N/P - Animate Bone Fiend, Animate Shambling Horror, Animate Flesh Golem, Blood of the Master, Verata's Sacrifice, Res Sig, Blood Ritual, some other skill I don't remember.
Mo/Me - Healing Touch, Dwayna's Kiss, Word of Healing, Heal Other, Healing Seed, Protective Spirit, Remove Hex, Rebirth
Mo/Me - I completely forget, but Shield of Absorption was in there along with Dismiss Condition. Probably Zealous Benediction with other protection skills.
This worked perfectly for us, we flawlessed the mission. No voice chat either :P
So let's recap:
1) Pull. Make sure the heroes are flagged away so that the tank takes the first, and often most powerful, attacks. Separate mobs when necessary.
2) Bring interrupts. Power Return, even on the tank, works wonders. It's the only one you need if you have enough skill to catch incoming meteor showers and get them as they're casting. It likely won't be enough to get EVERY meteor shower though.
3) Balance out your build. MMs are fantastic here, as they can act as tanks and damage dealers in packs. SF's are gods of damage, especially with Meteor Shower. Standard Healing monks work just fine, just make sure to keep Protective Spirit on whoever tanks the torturewebs, so you need some protection. Bring some form of support, ex. Blood Ritual and Paragon Motivation. Dervishes, with their AoE scythe attacks, can work wonders against clustered groups. With Faithful Intervention, they can also easily tank the Torturewebs.
4) Keep a level head and know what's going on. I have been playing with my partner for several months, so we know how the other behaves in missions, and we know how to stay calm under pressure. Just be sure to be aware of your other party member(s) and to not panic.
Do that, and the mission is easy.
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